Lets start this off with something simple shall we?

Yesterday Bungie unveiled a batch of avatar awards that will be available to players once they complete certain “actions in Halo: Reach.” Not particularly descriptive, I know. Luckily, we know that Bungie is fairly generous when it comes to avatar awards, so I’m sure everybody will have these at some point. Unfortunately the Noble 6 helmet will only be made available to certain lucky folks who visit Comicon, PAX and GamesCom later this summer.

In their update, Bungie also gave us quite a few more screens and details of their Armory system. Players will have instant access to a number of armor pieces with which to customize their character from day one, but will unlock various other items as they progress through the multiplayer ranks. Unlike Halo 3, Halo: Reach will feature a credit-based progression system that will play a key role in the Armory system and customization process.

On the Achievements front, Bungie has decided to use the power of achievements against the casual gamer. By pursuing and completing achievements, the player will unlock a variety of new gamemodes and features. I’m not kidding here folks, take a look.

“Achievements in Reach were designed with a few principles in mind. We wanted to leverage the power of Achievements ““ they are something people will chase and pursue ““ to expose additional features, game modes and systems that players otherwise might miss out on.”

So basically they’re forcing you to go out and complete their achievements in order to have access to features which are already built into the game. Anyone who has ever played a Halo game can testify to the ridiculousness of some of their achievements.

So the casual gamer who just got off work and wants nothing more than to sit down and play Halo for a while is denied the full potential of the game because instead of spending his time chasing achievements he’s at work putting food on the table for his family.

Nice one Bungie.

If the achievements required to unlock these bonuses were just the ones released in their update, I could understand it because they really aren’t that difficult to complete.

Be My Wingman, Anytime ““ Let a teammate spawn on you 5 times in an Invasion Matchmaking game.
““ Win a game of Invasion in the first phase.
What’s a Killing Spree?
““ Earn a Killing Spree in multiplayer Matchmaking
I Need a Weapon
““ Complete the 4th mission on Normal or Harder.
Your Heresy Will Stay Your Feet
““ Kill the Elite Zealot before he can escape during the 5th mission.

On the other hand, if they’re based on singleplayer and firefight achievements I’m completely opposed to the concept. Some gamers just want to play through the campaign on easy, get the story experience, and move on to multiplayer. Playing through a Halo game on Legendary is no small feat, and getting to 200,000 points in firefight isn’t really a cakewalk for the average gamer.

I guess we’ll just have to see how this all plays out.

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– Nick Barker (Dr Strange Lulz)

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