No, it’s not graphic intensive.  It’s not a polygon cruncher.  It’s not shiny and its not pretty.

It’s Advanced Wars for the Nintendo DS.  I love this game.  I can get enough of it.

Advanced Wars is a turn based tactical strategy game.  You basically have buildings and units with different powers.  Some units are for fighting.  Some units are for reconaissance.  Some are for capturing buildings.

Different units have different strengths and weaknesses.  The absolute key to this game is learning which units to use when attacking the enemy.  Some units have no power against air units.  Some units are only good for long range combat and not short range combat.

This is the beauty of Advanced Wars.  You have to know when to use units in particular situations.  You have to plan in advance so that you don’t find yourself in a mismatch down the road (sending a bunch of infantry under helicopter fire).  You need to mix your combat groups with ground fighting, air fighting.

Advanced Wars is one of those games that sucks you in and doesn’t let you go.  As you progress through the levels, you’ll encounter situations that seem impossible.  The joy is in figuring out the puzzles and winning what seemed like an unwinnable battle.

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