Chances are you’ve probably already heard about Sony’s upcoming venture into the peripheral market, but if you haven’t here’s a brief rundown of the Sony Move.

To sum it up, Move is effectively Sony’s answer to the Wii’s nunchuks, they even look similar… but that’s where the similarities end. Unlike the Wii, Sony’s motion controller is boasting 1:1 tracking. What does this mean? Well anyone who’s ever used the Wii’s motion controller can attest to the fact that there is a delay between your actions and the effect on your screen. The Move doesn’t have that lag. 1:1 motion tracking basically means that as your action is being performed, the results are showing up on the screen with zero delay.

Unlike many peripherals which release with only a handful of games with which they can be used, Sony is offering over 20 launch titles are in development¬† to further separate the Move from the Wii and it’s shovelware.¬† With the support of companies like Activision, Ubisoft, Electronic Arts, THQ, and Square Enix (Just to name a few) it’s likely that we’ll see some incredible games with hopefully equally incredible uses for the Move.

Alright now lets take a look at the hardware that makes it all possible.

The Move has everything you’d expect from a controller, analog stick, triggers, standard face buttons (on both controls actually), and a D-pad. So instead we’ll talk about what makes the Move unique.

The first thing you’ll notice is the the tracking light (ya, the funny ball at the top of the controller) yes it’s stupid looking, but its what allows the Move to track with the precision that it does. It tracks players movement as well as registering depth, unlike infrared motion tracking, the Move can tell whether the controller is moving closer or farther away from the camera, thus allowing it to account for motions like stabbing and punching.

One of the most interesting features of the Move is actually on the inside. The Move and it’s Sub-controller use gyroscopes, accelerometers, and terrestrial magnetic sensors to accurately measure the pitch, roll, yaw, and speed of the controller. How will this affect gaming? Instead of just choosing between three different shots in tennis games, you’ll be able to put spin on the ball just as you would in real life as the Playstation Eye tracks the Move’s roll. Precision is what separates these two controllers at the end of the day.

Over all, the Move is shaping up to be one of the best peripherals in recent history. As I’ve mentioned before, I’m not a particularly big fan of peripherals, but I’ve honestly got high hopes for this one.

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