Sony has revealed that the formerly singleplayer-only God of War franchise will see its first-ever multiplayer component in God of War: Ascension. Details for the new multiplayer are slim, but we do know of one game type called Team Execution. In Team Execution, two teams of four players battle for control of an objective. In the scenario detailed today by Sony, players fight over who gets to kill a giant Cyclops. Players will take the role of either a Troy or Spartan soldier and will be able to ally themselves with one of four gods–Hades, Poseidon, Zeus, or Ares. Players will choose a class before entering a match and can earn persistent character rewards like perks and weapons.
In other God of War: Ascension news, Sony has detailed the story for the game’s singleplayer mode: “Six months after being tricked into killing his wife and child, a younger Kratos is sentenced to a life of madness with the Furies, caged in a titan sized prison for the living damned. Fighting insanity, his will is tested to the limit as he seeks to break his bond and gain the clarity to seek revenge on Ares for his part in the death of his family. Armed with double-chained blades, Kratos must take on mythology’s darkest creatures while solving intricate puzzles throughout his merciless quest for redemption.”
-Nick’s take: Does God of War really need multiplayer? I don’t think it does. At least we now know the basic setup for the game’s singleplayer mode, which is the reason I’ll be playing the game.