Over the past week the world of gaming has been abuzz with the resignation of Take Two CEO, Karl Winters, and what this might mean for the upcoming GTAIV release. Not an awful lot it would seem, unless the new encumbent has no spine and panders to the ravings of Jack Thompson and Hilary Clinton. If it comes to the worst Rockstar could always go to another publisher.

There is no competition in the blogosphere, we’re all one big happy family. So I have no problems telling you that the Eurogamer Network, publisher of GamesIndustry.biz, has launched a new community website. EuroGamer.net is available in five languages and caters for the unique nature of the European market. Welcome to the party guys.

Anyone remember John Romero? How about Daikatana? No? Well let me give you the history: Romero worked with John Carmack to found Id software which brought us the FPS as we know it today, buoyed up by his success Romero Left Id and went off to do his own thing (Co-founding Ion Storm). Daikatana was that thing, at the time it was legendary for being endlessly delayed and over-hyped (much like Duke Nukem Forever is today) and when it came out it was roundly slated by critics and gamers alike. Now every so often Romero comes out of the woodwork to voice an opinion on something, people generally point and laugh, and he goes away again. There has long been an assumed enmity between Romero and Carmack, whether it exists or not Romero’s recent comments in an interview with The Adrenaline Vault seem to be exactly the opposite of something Todd Hollenshead at Id said in an interview for Gamesindustry.biz. Is this a sign of a continuing feud between Carmack and Romero? I may simply be reading too much into it, but then again…

The independent games developer is the home of innovation and often quirky fun. Indie news site Gibbage.co.uk has started an initiative which aims to give indie devs the much needed leg up in their competition against the monolithic publishers and their inhouse programming sweatshops. Pitch your game to them (along with prototypes and code, you can’t just go along and say “I’ve got a great idea for a game…”) and if they like it they’ll give you some cash. I quote:

What that means, eventually, is me ringing up a struggling band of developers somewhere and saying “Hey! I like the look of what you guys are doing over there. It’s fresh and funky and innovative and exciting. Here’s an envelope stuffed full of cash. Go full-time Indie and do something amazing with it.”

Let the innovation commence.

That was the best of what’s going on Beyond Gaming this week, see you next Wednesday.

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